Virtual reality services

Learn about how the Libraries' virtual reality services can support your coursework, instruction, research, and more.

Events

Students attending a workshop.

Workshops and events

We offer a variety of workshops throughout the year:

  • 3D Modeling with Gravity Sketch VR
  • VR for Anatomy
  • VR for the Health Sciences
  • VR for Stress Reduction: Meditation
  • Travel the World with Google Earth VR
  • Game Night!
  • New tech demonstrations
Sign up for a workshop
Students of OT 7541 in the Virtual Reality Studio.

Class activities

We can help faculty and instructors bring immersive experiences into their classrooms! Here are some classes that we have worked with:

  • RM 3244: Virtual Reality Retailing
  • OT 7541: Assistive Technology and Orthotics in OT
  • ARTS 3760: Advanced Experimental Film
  • MORT 3012W: Organization and Management of Funeral Business
  • JOUR 4303: Advanced Visual Storytelling
  • NURS 7504: Assessment and Management of Health for Advanced Practice Nurses, Practicum I
  • PT 6286: Neurorehabilitation I
Let's start planning

Upcoming events

More events

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News

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Student innovator fund $4,500.00 to fund your VR innovation idea

We're calling on current UMN students to submit proposals for virtual or extended reality projects that can make a meaningful impact on communities or society at large. Thanks to the generous support of the Wendy Pradt Lougee Innovation Fund, we’re excited to offer $4,500 each to two outstanding student proposals. This is your chance to flex your creativity and problem-solving skills and help shape a better future with VR!

Your solution could take the form of a VR app, a 360 video, or an innovative use of immersive technology. We really want to be open to your ideas, so if you have another format in mind, please articulate that in your submission.

Submission deadline: December 20th, 2024

Learn more

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Student groups and community partners

A picture of the Gopher Graphics student group in the Virtual Reality Studio.

Student groups

Our spaces can help students connect with other students on campus. If you are an officer in a student organization and would like to plan an activity with us, please reach out!

Join the UMN Maker Discord to learn about virtual reality and makerspace activities going on across campus!

Contact us

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Equipment

Meta Quest 3 VR headset

Meta Quest 3

Available for use in the Virtual Reality Studio.

Valve Index VR headset

Valve Index

Available to use at the Virtual Reality Studio and the VR & Gaming Corner.

Apple Vision Pro

Apple Vision Pro

Available for use by appointment at the Virtual Reality Studio.

Reserve
rectangular shaped camera with three-pronged stand

360 cameras

Available to borrow at Walter, Magrath and Health Sciences Libraries.

The easiest way to create an immersive virtual reality experience is to use a 360 camera. Point, shoot, process, and upload to YouTube, and people can watch your video in all directions!

Check availability
Microsoft Hololens 2

Microsoft Hololens 2

Available for use at the Virtual Reality Studio. If you would like to borrow one for a research project, please contact us.

Einscan SP

Einscan SP scanner

Available for use at the Virtual Reality Studio.

This will scan an object that is 200 mm x 200 mm x 200 mm or smaller and turn it into a 3D digital object. This can be placed into a virtual reality environment.

Logitech MX Ink stylus

Logitech MX Ink

A stylus for drawing with the Meta Quest 3 and apps like Gravity Sketch, when you want a pen instead of a controller.

Other equipment

  • HTC Vive XR Elite
  • Vive Trackers (quantity: 8)
  • Intel RealSense Depth Camera D435i
  • Zed 2 depth camera

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VR apps

We are developing a library collection of virtual reality experiences, starting in the health sciences and soon to be expanding into other subject areas.

Student learns about navigating angry conversations using BodySwaps software.

Health sciences

  • Primal VR (anatomy)
  • Embodied Labs (building empathy)
  • SimX (clinical simulations)
  • BodySwaps (interpersonal and communication skills)
Learn more
Gravity Sketch VR app

Open source and free demos

There are lots of free apps that you should try:

  • Gravity Sketch VR (3D modeling)
  • Google Earth VR
  • YouTube VR (360 videos)
  • TRIPP (meditation)
  • Hoame (meditation)
  • Versailles VR

For more ideas of what you can do in virtual reality, see our guide on Virtual Reality and 3D Spatial Experiences.

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Consultations

Student support

Meet with a virtual reality expert to explore your interest or curiosity with this emerging technology. Students working on capstone projects are encouraged to make use of this service! We can help with Undergraduate Research Opportunity Program (UROP) projects, Master's Plan B projects, and more.

Instructor support

Our library VR experts can help you explore how virtual reality and immersive technology is used or could be used in teaching in your subject area. We can test new products, request demos, or plan activities for your class.

Research support

Virtual reality and immersive technology is rapidly evolving, and new research is always being published:

  • Evidence-based health practice in the use of VR
  • Teaching case studies
  • Market research
  • and more!

Meet with a librarian, academic technologist, or Peer Research Consultant to get help with your VR-related research.

Request a consultation

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Library VR experts

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Virtual Reality Studio

Virtual Reality Studio

Four VR workstations (900 square feet) and nine gaming computers, supporting apps that run on Windows, Meta, Steam, Windows Mixed Reality and VisionOS. Open hours on most days of the week.

Room 5-132 Health Sciences Education Center

526 Delaware St SE, Minneapolis, MN 55455

Open hours

Hours for to
Date Day Open
Monday

Closed

Tuesday

to

Wednesday

to

Thursday

to

Friday

to

Saturday

Closed

Sunday

Closed

Search for future hours

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VR & Gaming Corner Walter Library, Toaster Innovation Hub

VR and gaming corner at the Toaster Innovation Hub

A 112 square foot reservable space for up to two VR stations with support for apps that run on Windows, Steam and Meta.

Toaster Innovation Hub, Walter Library

117 Pleasant St SE, Minneapolis, MN 55455

Learn more

What can you do

  • Games and relaxing activities
  • Prototyping and modeling in VR (Meta Quest + free Gravity Sketch or free ShapesXR)

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Purpose statement

Recent advances in virtual reality and related technologies have given us new opportunities at the University of Minnesota for teaching, research, patient care, wellness and campus engagement. The Libraries help students, staff, faculty and our community partners explore these opportunities!

We have welcoming spaces for virtual reality and experts who can help you through open hours or consultations. We are developing a collection of resources for instructors to use in teaching. We plan and host fun and engaging activities with instructors as well as youth program coordinators, and we loan out equipment such as headsets and 360 cameras. 

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Donate

Your gift will support University Libraries' programs, technologies, and services engaging students, faculty, and the community in hands-on learning and research.

Make a Gift

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